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How Do I Create A Template On Ruins For Minecraft

This article is about natural buildings and other structures. For terrain features, come across Terrain features.

Clock JE3 BE3.gif

This article needs to be updated.

Delight update this folio to reverberate contempo updates or newly available information.
Reason: Include structure generation NBT fields

This folio lists generated structures in Minecraft. A generated structure is defined as any structure that is disabled when the "Generate structures" globe creation choice is turned off. Some structures, such as dungeons and desert wells, do still generate with this option turned off; however, they are listed on this page due to them having the advent of an artificial construction every bit opposed to a natural formation.

Contents

  • 1 Overworld
    • 1.1 Underground structures
    • 1.2 Aboveground structures
    • i.3 Aboveground and Underground structures
    • 1.4 Underwater structures
  • 2 The Nether
  • 3 The End
  • 4 Construction-like Features
  • five Technical details
  • half-dozen Locating
  • 7 History
  • eight Meet also

Overworld [ ]

The Overworld contains numerous generated structures, at a wide multifariousness of scales.

Hole-and-corner structures [ ]

These structures tin can but generate hole-and-corner in normal worlds, although in Superflat they can generate to a higher place ground in Java Edition and in custom worlds mineshafts can generate aboveground in the void in Coffee Edition.

Structure Biome(south) Clarification Rarity
Ancient City [ upcoming: JE ane.19]
  • Deep Dark
Information technology'due south made upward of long corridors made of deepslate and wool. It has a primal building with a portal similar structure made of reinforced deepslate. the key construction resembles a warden. Pocket-sized ruins tin be found with 1-2 boodle chests inside. Rare
Mineshaft Any A maze of corridors supported past wooden beams, with incomplete runway systems on which minecarts with chests tin generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In Badlands biomes, they apply dark oak planks instead of oak planks, and may generate close to the surface. Common
Stronghold Any Maze-like stone bricks structures containing many rooms, including 1 with a usually unactivated end portal frame. They take a specific, fixed way of generating, and a maximum of 128 tin can generate in a single earth.‌[ Java Edition only ] Rare
Buried Treasure
  • Beach
  • Snowy Beach
  • Stony Shore
A single hidden chest containing valuable boodle that spawn in embankment/shore biomes. They are easily found using treasure maps located in shipwrecks and occasionally ocean ruins. Rare

Aboveground structures [ ]

These structures only generate aboveground (the Igloo does have an underground portion sometimes)

Construction Biome(s) Description Rarity
Desert Pyramid
  • Desert
Large sandstone buildings containing 4 loot chests in an undercover room subconscious beneath terracotta. The chests are trapped with TNT which detonate when the stone pressure plate in the middle is stepped on, destroying the chests and their contents. Uncommon
Igloo
  • Snowy Plains
  • Snowy Taiga
Snow buildings that may have a basement subconscious nether carpet. The igloo itself contains cipher much of interest, but the basement has a villager and a zombie villager held captive backside iron bars. The splash potion of weakness on the brewing stand, together with the golden apple tree in the boodle chest, can exist used to cure the zombie villager. Rare
Jungle Temple
  • Jungle
  • Bamboo Jungle [ JE only ]
Overgrown asphalt structures containing 2 loot chests, with one trapped with two dispensers firing arrows and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the primary floor, revealing a subconscious cavity and the chest. Rare
Pillager Outpost
  • Plains
  • Desert
  • Savanna
  • Taiga
  • Snowy Taiga [ BE just ]
  • Snowy Plains
An array of structures spawning pillagers. The primary feature of involvement is the watchtower: a tall construction congenital with wood and cobblestone that generates a loot chest on the top flooring. Located around the watchtower are upwards to four modest structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem. Rare
Swamp Hut
  • Swamp
Also known every bit witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, 1 black cat. The cat and the first witch do non despawn naturally. You tin use these witch huts to create a witch farm, equally the witches will spawn automatically. Rare
Village
  • Plains
  • Desert
  • Savanna
  • Taiga
  • Snowy Taiga [ Exist only ]
  • Snowy Plains
  • Sunflower Plains [ Exist just ]
A collection of houses and job sites inhabited past villagers of random professions and upward to two atomic number 26 golems. They are synthetic with a wide multifariousness of materials, depending on the biome that they generate in. Although hamlet buildings do not have variants for jungle and swamp biomes, villagers wear different outfits when spawning in said biomes. Uncommon
Woodland Mansion
  • Dark Forest
Massive, systematically-generated buildings constructed with dark oak wood and a cobblestone foundation. They incorporate many rooms (some hidden) and boodle chests in their three floors, and are inhabited by vindicators and evokers that do not naturally despawn. Rare

Aboveground and Hugger-mugger structures [ ]

These structures generate both aboveground and clandestine.

Structure Biome(s) Clarification Rarity
Ruined Portal Any An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, every bit well as a loot chest and a few gold blocks, frequently generates. Common

Underwater structures [ ]

Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water.

Construction Biome(southward) Clarification Rarity
Sea Ruins
  • Bounding main (all variants)
  • Embankment (sometimes)
A collection of small structures made of rock bricks or sandstone. Drowned may spawn naturally hither. Common
Shipwreck
  • Ocean (all variants)
  • Embankment (sometimes)
  • Stony Shore (sometimes)
  • Snowy Beach (sometimes)
Wooden structures resembling sunken ships in varying states of deterioration. They contain upward to three loot chests, and may generate in underwater ravines‌[ Bedrock Edition only ]. Common
Ocean Monument
  • Deep Ocean
  • Deep Frozen Ocean
  • Deep Common cold Body of water
  • Deep Lukewarm Ocean
Massive prismarine temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with viii blocks of gold as treasure, also generate naturally here. The interior construction is randomly generated, resembling a maze of sorts. Rare

The Nether [ ]

The Nether, though equally vast, contains far fewer generated structures than the Overworld.

Structure Biome(due south) Description Rarity
Nether Fortress Any Towering nether brick castles that exclusively comprise blaze spawners and nether wart farms. They are divided into open up-air ramparts and winding interior corridors, some of which comprise loot chests. wither skeletons and blazes exclusively spawn hither. Uncommon
Bastion Remnant
  • Nether Wastes
  • Crimson Forest
  • Warped Forest
  • Soul Sand Valley
Enormous, castle-like blackstone structures housing piglins and piglin brutes. They tin generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and breast spoils vary from one class to the next. Uncommon
Nether Fossil
  • Soul Sand Valley
Fossil variants that are more than incomplete and purely composed of bone blocks. Common
Ruined Portal Any An incomplete under portal constructed with various types of rock or blackstone materials when generating in the Overworld or Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, oft generates. Common

The Stop [ ]

The End is the final and near barren dimension, with no generated structures on its main isle. After defeating the ender dragon, gateways to the outer islands are created.

Structure Biome(s) Description Rarity
End City
  • The Cease
  • End Midlands
  • End Highlands
Sprawling, well-connected towers built from purpur, end stone bricks and Purple Stained Glass. They are inhabited by shulkers that baby-sit valuable boodle chests, and the largest, about meandering cities may generate an end ship holding a pair of elytra. Rare

Structure-like Features [ ]

These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the aforementioned style as trees or ores. This is why they generate fifty-fifty when the "Generate structures" earth choice is disabled, and besides cannot be located with the /locate command.

Features Biome(s) Clarification Rarity
Dungeon All Overworld Biomes A small cobblestone room containing a spawner, which spawns zombies, skeletons, or spiders, equally well equally up to two loot chests. They are typically connected to clandestine caves but may generate to a higher place basis or intersected with true structures such as Mineshafts or Strongholds. Common
Desert well
  • Desert
Small sandstone feature property water in their heart cavity. They do non generate golden or treasure every bit function of their generation but the water tin be used as an infinite water source. Uncommon
Forest stone
  • Old Growth Taiga
Small mossy cobblestone boulders randomly constitute throughout Old Growth Taiga, often partially buried. Uncommon
Geode All Overworld Biomes Large, hollow spherical rocks composed of outer layers of shine basalt and calcite with an inner layer of amethyst blocks. This is the merely place where budding amethyst and amethyst blocks can exist found. They come in many sizes, including open geodes and entirely encased geodes. Rare
Fossil
  • Desert
  • Swamp
Usually buried feature made of os blocks and some coal ore. Rare
Iceberg
  • Frozen Ocean (all variants)
A feature varying in size, consisting of packed ice and snow blocks, with bluish ice on the bottom. Note, not all iceberg-looking terrain in Frozen Ocean Biome are created by characteristic only as office of the biome itself through Surface Builders. Uncommon

Technical details [ ]

Structures are generated for a given clamper after the terrain has been formed. The clamper format includes a tag chosen TerrainPopulated that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for case) flagging a chunk that has already been populated for repopulation approximately doubles the corporeality of ore in information technology. When structures are generated, they can spill over into neighboring chunks that have been previously generated.

Locating [ ]

Characteristic name Java Edition Boulder Edition Dimension
Bastion remnant bastion_remnant bastionremnant The Nether
Cached treasure buried_treasure buriedtreasure Overworld
Finish urban center endcity endcity The Cease
Fortress fortress fortress The Nether
Woodland mansion mansion mansion Overworld
Mineshaft mineshaft mineshaft Overworld
Monument monument monument Overworld
Under fossil nether_fossil The Nether
Ocean ruins ocean_ruin ruins Overworld
Pillager outpost pillager_outpost pillageroutpost Overworld
Ruined portal ruined_portal ruinedportal Overworld, The Nether
Shipwreck shipwreck shipwreck Overworld
Stronghold stronghold stronghold Overworld
Desert pyramid desert_pyramid temple Overworld
Igloo igloo
Jungle pyramid jungle_pyramid
Swamp hut swamp_hut
Village hamlet hamlet Overworld

History [ ]

Java Edition Infdev
20100625-2 Added dungeons.
Java Edition Beta
i.8 Pre-release Added mineshafts.
Added villages.
Added strongholds.
Java Edition
1.0.0 Beta i.9 Prerelease Added Nether fortresses.
1.2.1 12w04a Added desert wells.
i.iii.i 12w21a Added desert pyramids.
12w22a Added jungle pyramids.
1.4.2 12w40a Added swamp huts.
1.8 14w25a Added body of water monuments.
i.8.ane pre1 Swamp huts tin can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.
1.9 15w31a Added End cities.
15w43a Added igloos.
1.ten 16w20a Added fossils.
16w21a Blacksmith job sites in villages now generate with asphalt in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1 Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the biome's corresponding wood type.
Paths no longer supplant most blocks, preventing them from generating in treetops or bridging ravines.
1.11 16w39a Added woodland mansions.
Added the /locate command that shows the coordinates of the nearest structures.
16w42a Witches that spawn upon the generation of witch huts no longer despawn.
1.13 17w43a Structures using structure files can now be modified, with the addition of information packs.
17w47a Flower pots in swamp huts now comprise mushrooms; they were previously empty.
18w09a Added ocean ruins.
18w10a Added buried treasure chests.
18w11a Added shipwrecks.
1.14 18w47a Added pillager outposts.
18w48a Overhauled villages.
i.16 20w06a Added nether fossils.
20w16a Added bastion remnants and ruined portals.
ane.17 20w45a Added Amethyst Geodes.
Upcoming Java Edition
ane.19 Deep Nighttime Experimental Snapshot ane Added Ancient City.
Pocket Edition Blastoff
v0.nine.0 build 1 Added villages, abandoned mineshafts, strongholds, dungeons and desert wells.
v0.10.0 build ane Abandoned mineshafts now generate on basis level in Badlands biomes.
v0.xi.0 build one Added desert wells.
v0.12.1 build one Added the Nether along with Under fortresses.
v0.13.0 build i Added desert pyramids.
v0.14.0 build 1 Added swamp huts.
Cauldrons in swamp huts are filled with a random potion.
v0.15.0 build ane Added jungle temples.
Added savanna and taiga hamlet variants.
Villages tin now generate in cold taiga and ice plains biomes, where village buildings are synthetic with spruce wood similar in taiga villages.
Villages have a slim chance to generate every bit abandoned villages, which spawn zombified villagers. Cobwebs and moss rock replace some blocks in the buildings of such villages.
v0.16.0 build 1 Added ocean monuments.
Pocket Edition
1.0.0 alpha 0.17.0.1 Added the Finish and along with End cities.
Added igloos.
one.1.0 alpha 1.1.0.0 Added woodland mansions.
1.1.iii alpha i.1.3.0 Added fossils.
Bedrock Edition
1.4.0 beta one.2.14.two Added shipwrecks.
Added cached treasure chests.
beta 1.2.20.i Added bounding main ruins.
1.ten.0 beta 1.10.0.3 Added pillager outposts.
Overhauled villages.
1.16.0 beta 1.sixteen.0.57 Added Nether fossils, bastion remnants and ruined portals.
ane.17.0 beta ane.17.0.50 Added Amethyst Geodes.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Added dungeons.
TU5 Added villages, abandoned mineshafts, and strongholds.
TU12 Added desert wells.
TU14 1.04 Added jungle and desert pyramids.
TU19 CU7 1.12 Added swamp huts.
TU31 CU19 1.22 Patch three Added bounding main monuments.
TU43 CU33 1.36 Patch 13 Added fossils and igloos.
TU54 CU44 i.52 Patch 24 one.0.four Added woodland mansions.
TU69 1.76 Patch 38 Added shipwrecks, body of water ruins, icebergs, and buried treasure chests.

See likewise [ ]

  • Biome
  • Generated structures data file format
  • Jigsaw Block
  • Structure Block
  • Air

Generated structures and terrain features

How Do I Create A Template On Ruins For Minecraft,

Source: https://minecraft.fandom.com/wiki/Generated_structures

Posted by: maringois1977.blogspot.com

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